In the meantime, I have begun another project I also wish to include in my final show-reel. My plan is to create a horse carriage (w/o horses). It will contain a lot more polygons than my previous game-works as well as baked textures from xNormal.
I did a lot of research and did sketches, and this is the concept I am going for:
Here are some reference I used for the design:
I plan to use detailed and more technical references for the sculpting phase.
Here are the main pieces modeled in Maya. Now I just need to add the detail - Uvmap it and bring it into Zbrush, so I can begin making the sculpt. Once that's done - I will bake it on to a low-poly version in Xnormal. First I need the game-asset version - then later V-ray version!
Here are the main pieces modeled in Maya. Now I just need to add the detail - Uvmap it and bring it into Zbrush, so I can begin making the sculpt. Once that's done - I will bake it on to a low-poly version in Xnormal. First I need the game-asset version - then later V-ray version!